#비판적사고

Apps tagged “비판적사고”

Explore 14 apps tagged “비판적사고” that people built on Collabby by chatting. Run any of them, then remix to make it your own.

Anchoring Effect

Anchoring Effect is an interactive learning app that demonstrates how an unrelated number seen first can influence later estimates.

by Anonymous

Regression to the Mean

Regression to the Mean is an interactive statistics lesson showing why a group selected for unusually high first-round scores tends to score closer to average in a second round.

by Anonymous

Simpson's Paradox

Simpson's Paradox is an interactive statistics lesson that demonstrates how hospital rankings can reverse when mild and severe patient cases are pooled together.

by Anonymous

Conditional Probability and Base Rate

Conditional Probability and Base Rate is an interactive learning app about why a positive test result does not have the same meaning in every population.

by Anonymous

Loss Aversion

Loss Aversion is an interactive learning app about how framing and loss aversion can influence decisions even when options have the same expected value.

by Anonymous

Confirmation Bias

Confirmation Bias is an interactive logic exercise built around the classic 2, 4, 6 number sequence.

by Anonymous

Survivorship Bias

Survivorship Bias is an interactive learning app that demonstrates how missing cases can distort statistics and decisions.

by Anonymous

Gambler's Fallacy

Gambler's Fallacy is an interactive probability lesson built around coin-toss simulations.

by Anonymous

Inflation and Real Interest

Inflation and Real Interest is an interactive learning app about the difference between a growing account balance and declining or rising purchasing power.

by Anonymous

Compound Interest

Compound Interest is an interactive financial literacy app for comparing simple and compound growth.

by Anonymous

Mean and Median

Mean and Median is an interactive data-literacy activity built around the weekly pocket money of seven friends.

by Anonymous

Sampling Bias

Sampling Bias is an interactive data-literacy activity showing how the same school sports survey can produce different winners depending on who is asked.

by Anonymous

Correlation vs Causation

Correlation vs Causation is an interactive data-literacy activity for exploring why two variables can move together without one causing the other.

by Anonymous

Misleading Graphs

Misleading Graphs is an interactive data-literacy activity that demonstrates how the same numbers can tell very different stories when a chart’s vertical axis or time period is…

by Anonymous

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