Gallery

Swap and Swap

by Anonymous · 1 · 🍴 0

How did people get things before money? 🤝 Look at what villagers «have → want» and match them in pairs. Bartering works only when both sides want what the other has—one-sided wants won’t make a trade. The salt seller wants rice, but the rice owner doesn’t want salt, so he can’t trade with anyone. 🐚 So people chose something «everyone would accept». Once shells appeared, selling and buying became separate: if one sack of rice isn’t enough, sell another. 🪙 Tap to see what can become money. Fish don’t last long, and rice is heavy. What has all four qualities? This app was made with code too · Remix it and build a village with things from our class!

🔗 Open in a new tab

About this app

Swap after swap is an interactive economics lesson for exploring how people trade without money. Compare villagers’ possessions and wants to find successful and one-sided barter pairs, then use shells as a commonly accepted medium to sell rice and buy goods. A final activity lets learners test rice, fish, shoes, clothing, salt, gold, and shells against four properties of money: durability, divisibility, portability, and difficulty of production.

Use cases

  • Elementary students learning about barter and money
  • Teachers introducing basic economics through guided interaction
  • Parents exploring trade and currency concepts with children
  • Classroom discussions about what makes useful money

Features

  • Three tabs covering barter, shell money, and money requirements
  • Selectable villagers with visible “has → wants” relationships
  • Step-by-step rice-selling and shell-buying activity with prices and shortages
  • Interactive checklist for four properties of money
  • Progress goals, feedback messages, reset and next-step controls
  • Optional sound toggle